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ironhors.c
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C/C++ Source or Header
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2000-04-04
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23KB
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629 lines
/***************************************************************************
IronHorse
driver by Mirko Buffoni
memory map (preliminary)
0000-00ff Work area
2000-23ff ColorRAM
2400-27ff VideoRAM
2800-2fff RAM
3000-30ff First sprite bank?
3800-38ff Second sprite bank?
3f00-3fff Stack AREA
4000-ffff ROM
Read:
0b01: Player 2 controls
0b02: Player 1 controls
0b03: Coin + selftest
0a00: DSW1
0b00: DSW2
0900: DSW3
Write:
0003: Bit 1 selects the 1024 char bank, bit 3 the sprite RAM bank, other bits unknown
0004: Bit 0 controls NMI, bit 3 controls FIRQ, other bits unknown
0020-003f: Scroll registers
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/m6809/m6809.h"
extern unsigned char *ironhors_scroll;
static unsigned char *ironhors_interrupt_enable;
void ironhors_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
WRITE_HANDLER( ironhors_palettebank_w );
WRITE_HANDLER( ironhors_charbank_w );
void ironhors_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
static int ironhors_interrupt(void)
{
if (cpu_getiloops() == 0)
{
if (*ironhors_interrupt_enable & 4) return M6809_INT_FIRQ;
}
else if (cpu_getiloops() % 2)
{
if (*ironhors_interrupt_enable & 1) return nmi_interrupt();
}
return ignore_interrupt();
}
static WRITE_HANDLER( ironhors_sh_irqtrigger_w )
{
cpu_cause_interrupt(1,0xff);
}
static struct MemoryReadAddress ironhors_readmem[] =
{
{ 0x0020, 0x003f, MRA_RAM },
{ 0x0b03, 0x0b03, input_port_0_r }, /* coins + selftest */
{ 0x0b02, 0x0b02, input_port_1_r }, /* player 1 controls */
{ 0x0b01, 0x0b01, input_port_2_r }, /* player 2 controls */
{ 0x0a00, 0x0a00, input_port_3_r }, /* Dipswitch settings 0 */
{ 0x0b00, 0x0b00, input_port_4_r }, /* Dipswitch settings 1 */
{ 0x0900, 0x0900, input_port_5_r }, /* Dipswitch settings 2 */
{ 0x2000, 0x2fff, MRA_RAM },
{ 0x3000, 0x3fff, MRA_RAM },
{ 0x4000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress ironhors_writemem[] =
{
{ 0x0003, 0x0003, ironhors_charbank_w },
{ 0x0004, 0x0004, MWA_RAM, &ironhors_interrupt_enable },
{ 0x0020, 0x003f, MWA_RAM, &ironhors_scroll },
{ 0x0800, 0x0800, soundlatch_w },
{ 0x0900, 0x0900, ironhors_sh_irqtrigger_w }, /* cause interrupt on audio CPU */
{ 0x0a00, 0x0a00, ironhors_palettebank_w },
{ 0x0b00, 0x0b00, watchdog_reset_w },
{ 0x2000, 0x23ff, colorram_w, &colorram },
{ 0x2400, 0x27ff, videoram_w, &videoram, &videoram_size },
{ 0x2800, 0x2fff, MWA_RAM },
{ 0x3000, 0x30ff, MWA_RAM, &spriteram_2 },
{ 0x3100, 0x37ff, MWA_RAM },
{ 0x3800, 0x38ff, MWA_RAM, &spriteram, &spriteram_size },
{ 0x3900, 0x3fff, MWA_RAM },
{ 0x4000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
static struct MemoryReadAddress ironhors_sound_readmem[] =
{
{ 0x0000, 0x3fff, MRA_ROM },
{ 0x4000, 0x43ff, MRA_RAM },
{ 0x8000, 0x8000, soundlatch_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress ironhors_sound_writemem[] =
{
{ 0x0000, 0x3fff, MWA_ROM },
{ 0x4000, 0x43ff, MWA_RAM },
{ -1 } /* end of table */
};
static struct IOReadPort ironhors_sound_readport[] =
{
{ 0x00, 0x00, YM2203_status_port_0_r },
{ -1 } /* end of table */
};
static struct IOWritePort ironhors_sound_writeport[] =
{
{ 0x00, 0x00, YM2203_control_port_0_w },
{ 0x01, 0x01, YM2203_write_port_0_w },
{ -1 } /* end of table */
};
static struct MemoryReadAddress farwest_sound_readmem[] =
{
{ 0x0000, 0x3fff, MRA_ROM },
{ 0x4000, 0x43ff, MRA_RAM },
{ 0x8000, 0x8000, soundlatch_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress farwest_sound_writemem[] =
{
{ 0x0000, 0x3fff, MWA_ROM },
{ 0x4000, 0x43ff, MWA_RAM },
{ 0x8000, 0x8000, YM2203_control_port_0_w },
{ 0x8001, 0x8001, YM2203_write_port_0_w },
{ -1 } /* end of table */
};
INPUT_PORTS_START( ironhors )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN1 */
/* note that button 3 for player 1 and 2 are exchanged */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_COCKTAIL )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "2" )
PORT_DIPSETTING( 0x02, "3" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x00, "7" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x18, "30000 70000" )
PORT_DIPSETTING( 0x10, "40000 80000" )
PORT_DIPSETTING( 0x08, "40000" )
PORT_DIPSETTING( 0x00, "50000" )
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x60, "Easy" )
PORT_DIPSETTING( 0x40, "Normal" )
PORT_DIPSETTING( 0x20, "Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) )
/* PORT_DIPSETTING( 0x00, "Invalid" ) */
PORT_START
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Controls" )
PORT_DIPSETTING( 0x02, "Single" )
PORT_DIPSETTING( 0x00, "Dual" )
PORT_DIPNAME( 0x04, 0x04, "Button Layout" )
PORT_DIPSETTING( 0x04, "Power Atk Squat" )
PORT_DIPSETTING( 0x00, "Squat Atk Power" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
INPUT_PORTS_START( dairesya )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_COCKTAIL )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "2" )
PORT_DIPSETTING( 0x02, "3" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x00, "7" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x18, "30000 70000" )
PORT_DIPSETTING( 0x10, "40000 80000" )
PORT_DIPSETTING( 0x08, "40000" )
PORT_DIPSETTING( 0x00, "50000" )
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x60, "Easy" )
PORT_DIPSETTING( 0x40, "Normal" )
PORT_DIPSETTING( 0x20, "Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) )
/* PORT_DIPSETTING( 0x00, "Invalid" ) */
PORT_START
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Controls" )
PORT_DIPSETTING( 0x02, "Single" )
PORT_DIPSETTING( 0x00, "Dual" )
PORT_DIPNAME( 0x04, 0x04, "Button Layout" )
PORT_DIPSETTING( 0x04, "Power Atk Squat" )
PORT_DIPSETTING( 0x00, "Squat Atk Power" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static struct GfxLayout ironhors_charlayout =
{
8,8, /* 8*8 characters */
2048, /* 2048 characters */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */
{ 0*4, 1*4, 0x8000*8+0*4, 0x8000*8+1*4, 2*4, 3*4, 0x8000*8+2*4, 0x8000*8+3*4 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
16*8 /* every char takes 16 consecutive bytes */
};
static struct GfxLayout ironhors_spritelayout =
{
16,16, /* 16*16 sprites */
512, /* 512 sprites */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */
{ 0*4, 1*4, 0x8000*8+0*4, 0x8000*8+1*4, 2*4, 3*4, 0x8000*8+2*4, 0x8000*8+3*4,
16*8+0*4, 16*8+1*4, 16*8+0x8000*8+0*4, 16*8+0x8000*8+1*4, 16*8+2*4, 16*8+3*4, 16*8+0x8000*8+2*4, 16*8+0x8000*8+3*4 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
16*16, 17*16, 18*16, 19*16, 20*16, 21*16, 22*16, 23*16 },
64*8 /* every sprite takes 64 consecutive bytes */
};
static struct GfxDecodeInfo ironhors_gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &ironhors_charlayout, 0, 16*8 },
{ REGION_GFX2, 0, &ironhors_spritelayout, 16*8*16, 16*8 },
{ REGION_GFX2, 0, &ironhors_charlayout, 16*8*16, 16*8 }, /* to handle 8x8 sprites */
{ -1 } /* end of array */
};
static struct GfxLayout farwest_charlayout =
{
8,8, /* 8*8 characters */
2048, /* 2048 characters */
4, /* 4 bits per pixel */
{ 0, 2, 4, 6 }, /* the four bitplanes are packed in one byte */
{ 3*8+1, 3*8+0, 0*8+1, 0*8+0, 1*8+1, 1*8+0, 2*8+1, 2*8+0 },
{ 0*4*8, 1*4*8, 2*4*8, 3*4*8, 4*4*8, 5*4*8, 6*4*8, 7*4*8 },
32*8 /* every char takes 32 consecutive bytes */
};
static struct GfxLayout farwest_spritelayout =
{
16,16, /* 16*16 sprites */
512, /* 512 sprites */
4, /* 4 bits per pixel */
{ 0, 512*32*8, 2*512*32*8, 3*512*32*8 }, /* the four bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7,
16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static struct GfxLayout farwest_spritelayout2 =
{
8,8, /* 8*8 characters */
2048, /* 2048 characters */
4, /* 4 bits per pixel */
{ 0, 2048*8*8, 2*2048*8*8, 3*2048*8*8 }, /* the four bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxDecodeInfo farwest_gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &farwest_charlayout, 0, 16*8 },
{ REGION_GFX2, 0, &farwest_spritelayout, 16*8*16, 16*8 },
{ REGION_GFX2, 0, &farwest_spritelayout2,16*8*16, 16*8 }, /* to handle 8x8 sprites */
{ -1 } /* end of array */
};
static struct YM2203interface ym2203_interface =
{
1, /* 1 chip */
18432000/6, /* 3.07 MHz? mod by Shingo Suzuki 1999/10/15 */
{ YM2203_VOL(40,40) },
{ 0 },
{ 0 },
{ 0 },
{ 0 }
};
static struct MachineDriver machine_driver_ironhors =
{
/* basic machine hardware */
{
{
CPU_M6809,
18432000/6, /* 3.07MHz? mod by Shingo Suzuki 1999/10/15 */
ironhors_readmem,ironhors_writemem,0,0,
ironhors_interrupt,8
},
{
CPU_Z80 | CPU_AUDIO_CPU,
18432000/6, /* 3.07MHz? mod by Shingo Suzuki 1999/10/15 */
ironhors_sound_readmem,ironhors_sound_writemem,ironhors_sound_readport,ironhors_sound_writeport,
ignore_interrupt,1 /* interrupts are triggered by the main CPU */
}
},
30, DEFAULT_30HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 32*8, { 1*8, 31*8-1, 2*8, 30*8-1 },
ironhors_gfxdecodeinfo,
256,16*8*16+16*8*16,
ironhors_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
generic_vh_start,
generic_vh_stop,
ironhors_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_YM2203,
&ym2203_interface
}
}
};
static struct MachineDriver machine_driver_farwest =
{
/* basic machine hardware */
{
{
CPU_M6809,
2000000, /* ? */
ironhors_readmem,ironhors_writemem,0,0,
ironhors_interrupt,8
},
{
CPU_Z80 | CPU_AUDIO_CPU,
18432000/6, /* 3.07MHz? mod by Shingo Suzuki 1999/10/15 */
farwest_sound_readmem,farwest_sound_writemem,0,0,
ignore_interrupt,1 /* interrupts are triggered by the main CPU */
}
},
30, DEFAULT_30HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 32*8, { 1*8, 31*8-1, 2*8, 30*8-1 },
farwest_gfxdecodeinfo,
256,16*8*16+16*8*16,
ironhors_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
generic_vh_start,
generic_vh_stop,
ironhors_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_YM2203,
&ym2203_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( ironhors )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "13c_h03.bin", 0x4000, 0x8000, 0x24539af1 )
ROM_LOAD( "12c_h02.bin", 0xc000, 0x4000, 0xfab07f86 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for audio cpu */
ROM_LOAD( "10c_h01.bin", 0x0000, 0x4000, 0x2b17930f )
ROM_REGION( 0x10000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "09f_h07.bin", 0x00000, 0x8000, 0xc761ec73 )
ROM_LOAD( "06f_h04.bin", 0x08000, 0x8000, 0xc1486f61 )
ROM_REGION( 0x10000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "08f_h06.bin", 0x00000, 0x8000, 0xf21d8c93 )
ROM_LOAD( "07f_h05.bin", 0x08000, 0x8000, 0x60107859 )
ROM_REGION( 0x0500, REGION_PROMS )
ROM_LOAD( "03f_h08.bin", 0x0000, 0x0100, 0x9f6ddf83 ) /* palette red */
ROM_LOAD( "04f_h09.bin", 0x0100, 0x0100, 0xe6773825 ) /* palette green */
ROM_LOAD( "05f_h10.bin", 0x0200, 0x0100, 0x30a57860 ) /* palette blue */
ROM_LOAD( "10f_h12.bin", 0x0300, 0x0100, 0x5eb33e73 ) /* character lookup table */
ROM_LOAD( "10f_h11.bin", 0x0400, 0x0100, 0xa63e37d8 ) /* sprite lookup table */
ROM_END
ROM_START( dairesya )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "560-k03.13c", 0x4000, 0x8000, 0x2ac6103b )
ROM_LOAD( "560-k02.12c", 0xc000, 0x4000, 0x07bc13a9 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for audio cpu */
ROM_LOAD( "560-j01.10c", 0x0000, 0x4000, 0xa203b223 )
ROM_REGION( 0x10000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "560-k07.9f", 0x00000, 0x8000, 0xc8a1b840 )
ROM_LOAD( "560-k04.6f", 0x08000, 0x8000, 0xc883d856 )
ROM_REGION( 0x10000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "560-j06.8f", 0x00000, 0x8000, 0xa6e8248d )
ROM_LOAD( "560-j05.7f", 0x08000, 0x8000, 0xf75893d4 )
ROM_REGION( 0x0500, REGION_PROMS )
ROM_LOAD( "03f_h08.bin", 0x0000, 0x0100, 0x9f6ddf83 ) /* palette red */
ROM_LOAD( "04f_h09.bin", 0x0100, 0x0100, 0xe6773825 ) /* palette green */
ROM_LOAD( "05f_h10.bin", 0x0200, 0x0100, 0x30a57860 ) /* palette blue */
ROM_LOAD( "10f_h12.bin", 0x0300, 0x0100, 0x5eb33e73 ) /* character lookup table */
ROM_LOAD( "10f_h11.bin", 0x0400, 0x0100, 0xa63e37d8 ) /* sprite lookup table */
ROM_END
ROM_START( farwest )
ROM_REGION( 0x12000, REGION_CPU1 ) /* 64k for code + 8k for extra ROM */
ROM_LOAD( "ironhors.008", 0x04000, 0x4000, 0xb1c8246c )
ROM_LOAD( "ironhors.009", 0x08000, 0x8000, 0xea34ecfc )
ROM_LOAD( "ironhors.007", 0x10000, 0x2000, 0x471182b7 ) /* don't know what this is for */
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for audio cpu */
ROM_LOAD( "ironhors.010", 0x0000, 0x4000, 0xa28231a6 )
ROM_REGION( 0x10000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "ironhors.005", 0x00000, 0x8000, 0xf77e5b83 )
ROM_LOAD( "ironhors.006", 0x08000, 0x8000, 0x7bbc0b51 )
ROM_REGION( 0x10000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "ironhors.001", 0x00000, 0x4000, 0xa8fc21d3 )
ROM_LOAD( "ironhors.002", 0x04000, 0x4000, 0x9c1e5593 )
ROM_LOAD( "ironhors.003", 0x08000, 0x4000, 0x3a0bf799 )
ROM_LOAD( "ironhors.004", 0x0c000, 0x4000, 0x1fab18a3 )
ROM_REGION( 0x0500, REGION_PROMS )
ROM_LOAD( "ironcol.003", 0x0000, 0x0100, 0x3e3fca11 ) /* palette red */
ROM_LOAD( "ironcol.001", 0x0100, 0x0100, 0xdfb13014 ) /* palette green */
ROM_LOAD( "ironcol.002", 0x0200, 0x0100, 0x77c88430 ) /* palette blue */
ROM_LOAD( "10f_h12.bin", 0x0300, 0x0100, 0x5eb33e73 ) /* character lookup table */
ROM_LOAD( "ironcol.005", 0x0400, 0x0100, 0x15077b9c ) /* sprite lookup table */
ROM_END
GAMEX( 1986, ironhors, 0, ironhors, ironhors, 0, ROT0, "Konami", "Iron Horse", GAME_NO_COCKTAIL )
GAMEX( 1986, dairesya, ironhors, ironhors, dairesya, 0, ROT0, "[Konami] (Kawakusu license)", "Dai Ressya Goutou (Japan)", GAME_NO_COCKTAIL )
GAMEX(1986, farwest, ironhors, farwest, ironhors, 0, ROT0, "bootleg?", "Far West", GAME_NOT_WORKING | GAME_NO_COCKTAIL )